House Boromar: Skiff Combat: Round Two: Gian


House Boromar

A Threat of Epidemic Proportions

Skiff Combat: Round Two: Gian

Things are not going good for the team. Gian thought to himself as he tried to pull himself out of the tanglefoot compound. Gian, in his profession as an artificer, was familiar with the workings of the sticky substance. He knew that the substance instantly become tough and resilient upon exposure to air, essentially entangling anything it came into contact with. It would stay in that composition for a couple of minutes before it became brittle and one could easily escape. He, if he was to help his friends, however did not have that time. He made his body go loose when the substance started to envelope him and allowed him to avoid the majority of the spread and allow him to still move quite unhindered.

Gian could see that Rourke has likewise gotten himself trap in a tanglefoot mess on the deck. Both he and the warmage are now each at the mercy of a gnoll pirate. From what he could determine, Devlin cast a wall of ice on another pair of gnolls but effectively cut himself off from the rest of the crew and what looked like to be a swarm of Rourke’s sand bats. Hopefully, he can hold his own ground until we get out. Sovereigns know what’s happening to the women below deck.

First things first, I need to get out of this. A universal solvent would have been handy but the jar is downstairs in his lab below.

Gian looked around and saw the gnoll on the soarsled circle around towards him. He’s probably setting himself up for another shot or to move in to finish the job. Maybe I could use bluff myself out of this.

The artificer was able to turn his body so that he was partially covered by the railings and the other bits and pieces on the deck. This forced the gnoll to move closer that normal.

That’s it! Gian then pulled out a strip of paper with arcane marks from one of his many pouches and threw it towards the gnoll. It was an awkward throw but he only needed it to connect. The scroll flew true and hit the gnoll on one of its leg. It briefly flared blue much to the gnoll’s surprise. Blue sparks then rapidly spread and moved down a thin strand connected to the parchment and back down towards Gian.

There was another bright flare as the moving sparks hit the artificer, which was simultaneously echoed by another blue flare that enveloped the gnoll.

There was another bright flare as the moving sparks hit the artificer, which was simultaneously echoed by another blue flare that enveloped the gnoll.

A second later, Gian was maneuvering to keep the soarsled from hitting the gnoll pirate which was now surprised to see his self trapped on the deck in the tanglefoot mixture.
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1 Comments:

At 12:13 PM, Blogger Miguel Enrico Gonzales said...

Rolls:

Gian Tanglefoot Ref Save = 15+3-2 = 16 vs 15, save
Gian Concentration Check = 13+8 = 21 vs 16, success
Gian Bluff Check = 18+11 = 29 vs Dargo Sense Motive Check = 20+1 = 21, successGian To Hit Touch Attack = 20+9-4 = 25 vs 11, hit
Dargo Wil Save = 2+1+1 = 4 vs 15, fail
Gian Balance Check = 6+5 = 11 vs 10, success

Next Action: Coreen and Rothaide

 

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